Improved Job Efficiency for Enforcers
Enforcers were not benefiting from species traits that enhance job efficiency, affecting their performance. Various bugs and issues related to ship construction, tooltips, and production units have been identified and fixed, indicating a need for improved functionality and user experience in the system.
4 people in 15 posts across 1 source · demand low, pain low, competition low
The pain
shares of 15 quoted postsWhat goes wrong, and for whom
- Who
- 4 people, in CI/CD
- What goes wrong
- Missing feature87% of posts
- Manual work20% of posts
- Using a workaround13% of posts
- How bad
- 47% of posts are complaints
- Since
- 02 Oct 2025 → 20 Aug 2026
The opportunity
from the same postsWhether this pain leaves room for a product
- Demand
- 4 people raised it · momentum low (34)
- Looking for something else
- 40% want an alternative · 13% ask for a feature · 0% mention price
- Products named
- Arkships, Finisher and Prospectorium
- What the numbers say
- 40% of posts are people looking for an alternative — the clearest sign there is room for a new product. Not shown by this data: whether they would pay.
The pain — what people say
Their asks, who is writing, and the posts themselves
People are asking for
In their own words — asks pulled from the evidence, most-repeated first
- 2×
“Fixed Production Unit ringworld segment missing correct zones for fallen machine empires.”
“Added missing strings for squad stances that may be prevented (can’t run because using Shieldwall etc.).”
“A Specimen that has been moved from Storage to Exhibition cannot be returned to Storage for 2 years.”
“Automated and auto-completed ship designs that lack reactor power now reduce their strike craft alongside weapons, instead of leaving hangars untouched and stripping shields and armor to pay for them.”
What people were doing
Every post behind this page, by what its author was doing — and when each one was written
- Complaint747%
- Looking for an alternative640%
- Request213%
Sources
15 signals · 1 sources
Evidence
Raw public posts behind this opportunity — click through to the original. 9 posts were held back as off-topic; all 15 still count toward the score.
Nomads DLC + Stellaris 4.4 "Pegasus" Release Notes — Read this post on the Paradox forums! | [Dev replies here](https://forum.paradoxplaza.com/forum/threads/dev-team-nomads-dlc-stellaris-4-4-pegasus-released…
Missing featureStellaris Dev Diary #424 - Nomads and 4.4 'Pegasus' Preliminary Release Notes — by Eladrin [Read this post on the Paradox…
Missing feature…erfering with some game mechanics. Text Localization updated. Added missing strings for squad stances that may be prevented (can’t run because using Shieldwall etc.). Added new tooltips to Threshing Priority levels. Collapse chance tooltip updated to reflect daily chance and give more accurate info. Added logistics…
Looking for a toolMissing featureUrgent…nsufficient Ship Crew" alerts into one Added map notifications i.e. floating text messages when when ships are constructed/repaired/retrofit Updated flagship button tooltip to show reason why a ship cannot be designated Improved the tooltips of the Purveyor of Progress Journal Entry (Pivot of Empire) Added missing…
Switching awayMissing featureHotfix 1.13.9 is now LIVE! - Not for Problem Reports! — (If you prefer reading on the forum check it out here) Happy Thursday Victorians! This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing…
Switching awayMissing feature
The opportunity — market and score
Products already there, how the score moved, and what it is made of
Existing solutions
Products people named in the evidence · high competition does not automatically mean a bad market
- Arkshipsnamed in 3 posts
- Finishernamed in 3 posts
- Prospectoriumnamed in 3 posts
Opportunity history
Every score change is stored as a snapshot — click a sub-score to overlay it
Why did it move?
Score unchanged at 26.4 · 23 Sept 2026, 20:00 → 21:15 UTC
How the score was measured38 measured values behind the seven sub-scores · each shows the value, then the points it earned out of 100Show ↓Hide ↑
Questions about this idea
- Is Improved Job Efficiency for Enforcers a good startup idea?
- It has an Opportunity Score of 26.4, from 15 mentions by 4 different people across 1 sources. Demand is low (0/100), pain low (0/100) and competition low (27/100). This measures what people said, not what they paid for — test willingness to pay before building.
- How many people have this problem?
- 4 different people described it independently, in 15 mentions, the earliest from 02 Oct 2025 and the most recent from 20 Aug 2026. The quotes, with dates and links to the originals, are in the Evidence section.
- How crowded is this market?
- Measured competition is low (27/100). Low competition can be a real gap or simply thin data — look for competitors yourself before concluding either.
- Is demand for this growing?
- Current status: declining — mentioned less often than before. Momentum is 34/100, measured as how often it is mentioned recently compared with before.
Adjacent opportunities
Nearest neighbours by embedding similarity
Discussion
Written by readers. Not part of the evidence above and not counted in any score.
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If you have run into this problem, what did you try?